Gamescope hyprland github. Running it in Plasma-6 all stuttering disappears.
Gamescope hyprland github Gamescope Integration - the game freezes for about 10 seconds, and then crashes. 40 hyprland gamescope -- glxgears No CAP_SYS_NICE, falling back to regular-priority compute and threads. This issue is not When you set it up, you are able to open any X11 application as a non-steam shortcut and set controller bindings for each application, with integration with gamescope. Yet another API/ABI breakage. Additionally there is also gamescope-plus AUR which includes extra patches @mattmcadoo try building gamescope but with the wlroots subproject version that upstream github repo uses. e. Gamescope seems to be confused as to what refresh rate it should be running I've been happily playing my Steam games in Hyprland, having gamescope -W 2560 -H 1440 -ef -- %command% in my game launch options, as many games just crash or take up a lot of You can always just launch a dedicated gamescope-session from another tty if anything. Kills Hyprland, resets tty1 then launches gamescope from tty. Known Issues. Happened to me with Nightmare Reaper and It appears like Gamescope can focus on the wrong window/frame when there's too many activities layered on top of Gamescope. And this is with gamescope enabled. Something else has to be going wrong here. "Return to desktop" does the opposite. Gamescope Integration - Great, 19dc18e fixes it for me on hyprland also when changing the the focus to another window and then back, though hyprland doesn't really have a notion for alt tabbing: fixed. Sign up for a free GitHub account to open an issue workspace dispatcher or focusmonitor. I get the error: failed to inherit capabilities: Operation not permitted (pkgs. 2. Enable Gamescope, set it to fullscreen with my screen resolution Description. gamescope version 3. 1. I don't Mouse sensitivity get's actually slower when using gamescope. Open any game with gamescope I'm unable to set resolution no matter the arguments I pass when launching apps using gamescope 3. I can confirm that this works for Do you know why fullscreening CS:2 when running under Wayland at a non-native resolution doesn't cause Hyprland to start Tearing? Resolving this would fix everything. I would also try hyprland-nvidia-git, just in case, but if Replace xdg-desktop-portal-wlr with xdg-desktop-portal-hyprland-git. 31. 13. Performance will be affected. Gamescope Integration - Workaround: export XKB_DEFAULT_LAYOUT=<layout> before starting gamescope (see man xkeyboard-config for a list of layout names). Replace xdg-desktop-portal-wlr with xdg-desktop-portal-hyprland-git; Bugs. No ~ gamescope -- glxgears ATTENTION: default value of option vk_khr_present_wait overridden by environment. The color profile is pretty intense and RGB aliasing is pretty rough at 1:1 scaling, but I don't have any options to change it within Hyprland. Sign in Sign up for a free GitHub account to Since the new steam UI rolled out I can't interact with some windows, mainly the context menu opened by right-clicking someone my friendlist. Members Online • Fancy_Passenger8194 (adjust to your monitor or check out the gamescope github Replace xdg-desktop-portal-wlr with xdg-desktop-portal-hyprland-git. Open Hyprland; Open Town of Salem 2; Create a party from the main Cursor lock is completely broken when playing Fragpunk via Proton with the XWayland driver without something like Gamescope. gamescope -ef -H 1080 -- %command% -e for Steam Integration, -f for Fullscreen, -H 1080 for 1920x1080 window resolution. Gamescope does try to kill its children when it dies but if you are forcing that it's likely not getting a chance. Navigation Menu Toggle navigation. 47. 1). When i run using sdl I get really messed up colors. Setting FRAMEBUFFER_CONSOLE_DETECT_PRIMARY=n, Hyprland works perfectly, but then one Replace xdg-desktop-portal-wlr with xdg-desktop-portal-hyprland-git. Happens in CSGO, League, Overwatch, Ultrakill, so I guess it's a general behavior. 5 and the aur gamescope-git package running 3. I personally have gamescope bound to super g. Both games are run through Wine. -W, -H: set the resolution used by gamescope. Occasional odd behavior from steam: With the steam library window open on one workspace, while playing a windowed steam game on another work space, I Replace xdg-desktop-portal-wlr with xdg-desktop-portal-hyprland-git. Started from commit: a493c58 Gamescope hangs when all applications die, killing the only application Game stuttering (tearing) happens only in Hyprland (hyprland-git) and with "wayland/core: move to new impl #6268". Running it in Plasma-6 all stuttering disappears. run a Current setup is Arch with linux-zen, nvidia-dkms, hyprland-git, gamescope on a hybrid GPU laptop, if any of it matters. ATTENTION: default value of option allow_draw_out_of_order This one is without gamescope. 54. wat. com link. Play Installation. close gamescope app, or switch to a different virtual desktop. All reactions My config files for Hyprland Wayland Window Manager - OLD-hyprland-arch-j33d/README. Do I need to set any specific arguments for this to work as expected? Currently I am launching gamescope Still present in gamescope version 3. Description. This not happens on games or programs not in Use newest Hyprland version with Wayland Core rewrite; Open Kitty in Gamescope; See no new frames or anything after first few; Open Chromium browser; See new frames only every few I am using the sdl backend as all of the other ones make hyprland crash. 14-1 Gamescope commit: e48bfc8 Software cursor enabled coz nvidia. mp4 KDEPlasma. All reactions. 6 (gcc 14. Then, if you still have the same issue, try testing running gamescope on the I'm using proton-ge-custom-bin 1:GE_Proton9_7-1 and gamescope-git 3. 0). Steps to reproduce Open steam Open Running any game through gamescope --fullscreen results in the same issue. Play any fast paced game like Halo Infinite (XWayland) Using latest gamescope git, latest Nvidia 550 beta driver, and kernel 6. Reload to refresh your session. Utility to suspend a game process (and other programs) in Hyprland and start anything in gamescope fullscreen. --force-grab-cursor mostly fixed the issue for me, but if I move my mouse to the left enough it moves to my second monitor even in GPU: NVIDIA GeForce RTX 3060 WM: KWin6 Distro: Arch. Kills Hyprland, resets tty1 then launches Hyprland is a dynamic tiling Wayland compositor that doesn't sacrifice on its looks. Supply video kernel parameter (through the bootloader/GRUB), e. . I think over half a year ago I've updated my system (pacman -Syu), which probably also updated Hyprland, rebooted and noticed horrible lags when just browsing VRR still isn't working for games when using gamescope/gamescope-git, I use gamescope -w 3840 -h 1800 -W 3840 -H 1800 -f -- %command% for my games. Steps to reproduce. I have a problem with gamescope because it makes my games not launch Are you using any gamescope patches or a forked version of gamescope? The issue occurs on upstream gamescope without any modifications; Current Behavior There were no crash whatsoever. Steps To Reproduce. are there any other logs I could get to help solve this? This is making minecraft 1. md at main · th4mjeed/OLD-hyprland-arch-j33d Hyprland focus pattern needs a bit changes. Date: Sat My config files for Hyprland Wayland Window Manager - Tony7466/hyprland-tony. Apologies if this is a Description. Maybe wlroots hyprland is using is outdated or different from what Utility to suspend a game process (and other programs) in Hyprland and Sway - Zerodya/hyprfreeze. Upon trying to run Gamescope, this error gets thrown: No CAP_SYS_NICE, falling back to This issue persists on wayland (hyprland) and when two of my monitors, of different refresh rates are connected. Problem solved on my end. Im using NixOS with Hyprland. Launch game with gamescope on wayland backend; Make sure tearing There is however sound and the menus are interactable. watch hyprland switch to hdr mode. 1-3 while doing testing for #9286, and now whenever I exit and HDR enabled app like gamescope, hyprland crashes me back to my Running the game without gamescope fixes the issues however I then get cursor grab issues. Sign in Product GitHub Copilot. Sign up for a free GitHub account to open Replace xdg-desktop-portal-wlr with xdg-desktop-portal-hyprland-git. But gamescope has once Saved searches Use saved searches to filter your results more quickly Contribute to webuser38/hyprland development by creating an account on GitHub. For some reason gamescope does not launch the game window. How to reproduce. My config files for Hyprland Wayland Window Manager - Tony7466/hyprland-tony. The game starts just fine, and when I try to join basically while using gamescope I have two cursors and gamescope will not use my actual theme I am on Wayland Hyprland even after putting a cursor path image same issue The issue occurs on upstream gamescope without any modifications; Current Behavior. This prevents other Games wouldn't start with gamescope enabled. When I open the CS2 game in the Hyprland window manager and set it to 4:3 1024x768, b Skip to tirma_trim. Fix the colors and find what is causing it to shift colors. I tried some very Fork of config files for Hyprland Wayland Window Manager - RussPalms/hyprland-titus_dev yay gamescope-git is fine without modifying anything manually. Stuff that has I am not a Wayland developer person, but recently Hyprland rewrote much of it's Wayland code. Automate any workflow Packages. Gamescope can be installed with the gamescope package (or the gamescope-git AUR package). 32. If I open When i try to play Age of Empires 2 DE, my cursor is not able to click anything, i always need to move further to the left or rightfor a RTS it's unplayable. 2) at the time of creating these configuration files. 14. Toggle navigation. You switched accounts on another tab Are you using any gamescope patches or a forked version of gamescope? The issue occurs on upstream gamescope without any modifications; Current Behavior. This broke Gamescope for a while and didn't allow it to have any mouse or keyboard input After updating to the latest git version, gamescope now segfaults when launched in gamescope session (or that is what I seem to understand). For non-steam games, I usually just add them into Hyprland WM (Wayland) RX 570 (open source drivers) Ryzen 5 3400G; I redirected all output when launching a game with gamescope to get a log (in this case the game was If your display is switching modes when changing TTYs (meaning your having to wait 2-3 seconds), try to: . Hyprland, built from branch main at commit c619e69 dirty (screencopy: round boxes). Hyprland, built from branch HEAD at commit 9afdd61 (props: bump ver to 0. (though not sure if this featur Skip to content. Gamescope Integration - I'm using Gamescope to run DotA 2 When I run it like this, mouse grabbing doesn't work. When playing windows games, in this case on lutris with Kernel: 6. Seriously, thank you for fixing this. 22. i looked into the WLR_NO_HARDWARE_CURSORS variable i had set for There are three cases being discussed here: gamescope --expose-wayland -- alacritty with any version of Xwayland; gamescope -- alacritty with Xwayland 24. You signed out in another tab or window. You switched accounts on another tab Now after switching to hyprland-git I can confirm that, at least in Minecraft, the issue is finally no longer present for me. Sorry my "System Info and Version" is with 0. Noted outcome: The initial splash screen appears, then dissapears. Since gamescope uses sdl2’s event system, I running a program or any game under gamescope with wayland makes the cursor work but also become invisible. g if using follow_mouse=0 or 1 then hyprctl kill will kill the desired window else will not. As far as I can tell, this issue still persists, specifically trying to fix Fragpunk running in hyprland. github. OS: Arch Linux x86_64 Kernel: 6. 0-1 and 3. Gamescope Integration - When running inside gamescope it can limit FPS when unfocused as well. All other games I have tried have worked When using --force-grab-cursor, the cursor is initially grabbed until another window or workspace is interacted with, then the cursor is not locked when back in You signed in with another tab or window.
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