Factorio outpost blueprint. A dedicated subreddit for Factorio Blueprint Strings.
Factorio outpost blueprint. because the train stop is already placed).
Factorio outpost blueprint Jan 15, 2023 · Find blueprints for Factorio with advanced search. Walls in between outposts are for alignment (200 between every one of them so -800 walls for cost information). The nuclear power setup is missing a heat pipe right next to the reactors. Automatically build mining outposts. There is a way to send exactly 1 train directly to each outpost that needs one, but it requires lots of convoluted circuit network magic and abuse of the train Aug 9, 2024 · Say goodbye to the tedious process of manually inserting initial ingredients and fuel into your newly placed blueprints! Whether you're setting up a new outpost, expanding your main base, or deploying a massive production line, Blueprint Primer has got you covered. Use ghost reader combinator to read the requirements (including modded requirements) for building the outpost/factory module. Get settings URL /u/DemiPixel. Single Ore auto supply & build railhead outpost-Auto balance bulk rail loading 4x blue belt-Auto supply default maintainence (lasers, walls, air filters etc) Jan 14, 2018 · I do not do anything fancy. First of all, outpost planner is a really nice mod, together with rail grid and prebuild ltn station its really fun. The same example applies to outpost building trains where you place a blueprint and the train brings the items/bots to build that blueprint. 5 blue-belts of copper, 2 blue belts of iron, and less than a belt of coal to keep a silo with 4 productivity module By default the the mod will clear trees and rocks in the area selected, if shift is held then friendly entities will be deconstructed as well, keep in mind that the resulting outpost may be bigger than just the ore patch itself. Artillery outpost with circuitry for automatic resupply. Size 137 x 28. Inspired by, and using some code from, Mining patch planner, by Rimbas Get some way to automatically reload the gun turrets defending your outposts, even if it's just a steel chest and inserter feeding a long belt running around your outpost. Automatically blueprint oil outposts simply by selecting a collection of crude oil patches. this again confirms for me that manual belt routing is by far the biggest time sink for these. Biters won't target your outpost but if one decides to make a base nearby or a swarm decides to attack your base and it happens be on the way it serves as an early warning system Reply reply Automatically blueprint oil outposts simply by selecting a collection of crude oil patches. Dec 28, 2020 · a small size (69x41) distant artillery outpost, entities delivered by a single train (dual direction), train in image artillery wagon stores more artillery shell so I used it (15 vs 100) instead of artillery turret. Mining outposts designed for belt-based loading onto trains with high-ish mining productivity. - Castles, Throne Rooms, Decorations (comfortable living in the Factorio World) - Main Bus Concepts - Modular Systems, Factory Streets, show how all works together - Megabases Please provide us with blueprints or saves, if that makes sense of course. DemiPixel#5243 Re: Preparing an oil outpost for liquid tankers Post by Mehve » Wed Sep 28, 2016 12:32 am I might argue that USING a couple million units of fluid simply means that you're Factorio-ing correctly, but storing that much means that you need to start building something giant and needlessly complicated, and quickly. Use initially to clear an area, then keep it for border control. If a balancer of NxN is not available (where N is the # of cargo wagons), put a blueprint string of a balancer here. You do the basic 'multiply train contents by negative, sum with constant combinator' trick to get the amount required for any given inserter, but to get count-perfect adds you need to limit the stack size somehow, which I did by selecting the highest-valued signal (or, in the case of a tie, all of them, divided by the number of 2- While the supplies and artillery train are driving to the new stations, I place the blueprint for the outer walls and build these as well. Use blueprints for as much stuff as possible. I just use FARL for outpost building since it gets really old to paste blueprints for rails for longer distances. An additional filter inserter is used to pull out extra resources due to the stack size of 3 being used. Oh, I do. Drive the car to the desired deposit location. They make use of the new grid feature, which is the reason why you can just drag them while still pasting over trees/rocks. Agreed, which is why I played around with different easily repeatable belt routing blueprints which allowed routing closer to 20 belts in one or two minutes. Dec 19, 2020 · Hello, I'm new to the game and I'd like to ask for more experienced advice. I never actually figured out how to use set blueprint Second blueprint contains the complete the outpost and you place it on top of the first blueprint (ie. FACTORIO MASTER CLASS. I've tried to make such a design myself, but have not found the correct setup, and there are other people better at this sort of thing. forum topic: regarding my blueprints and other neat things. The every blueprint used in Masterclass series by Nilaus. school, google docs) generating blueprint images; oil outpost generator; customizable keybinds "creative" entities; Planned Features. Drag a powerline with large power poles out far enough so that the substation will connect immediately once it's I tried to make a small turret outpost that copies itself, thus lengthening my wall every time the nearest buffer chest fills. sure my factory is pretty backed up cuz I dont have my rocket set up working yet to get space science, but still I will have an abundance of light oil and that will be what bottle necks me, if I drain the heavy oil, its not going Turn your extended factory into a massive virtual robot construction zone with the support of the rail system. Nov 5, 2023 · Or build an outpost with several blueprints, both walls and miners/production and train station? Cerberus wrote: ↑ Sun Nov 05, 2023 10:45 am I have another idea for a feature request that sounds very useful in my humble opinion, and it follows logically from the new logistic group feature (and the new remote building): Get Oil Outpost Blueprint. the numbers for the ores: iron plates: Blueprints do not currently include flamethrower turrets, because A) IMO they don't provide enough added DPS to justify adding them to the blueprints and B) I have a hard time coming up with a good way to fit their infrastructure in the basic blueprint. put down blueprint of the whole outpost build just the initial station walk away / go back to main base / go design next outpost / etc then, train will bring materials to the station and bots will construct the output, automagically 293 votes, 115 comments. I have a blueprint a little similar to this, but way less compact. This outpost takes raw resources as input and runs a whopping two Speed Module 3 factories. // There is another version of this for 1. Jul 15, 2020 · You need the combinators in order to not have stack size limits. 34 15,507. 1. This stop always has the same name, so as soon as it is built a free supply train will move to the new outpost. "Armed Outpost" is a train station I can hook into almost any other outpost to provide Automatically blueprint oil outposts simply by selecting a collection of crude oil patches. Every silo after that, is each dedicated to one specific location in the universe, which is its specific rocket outpost that the next blueprints will contain. Power outage is detected by checking P signal on the red circuit, whenever it drops to 0, outpost cuts it power connection to rest of the grid, connects perimeter with backup turbines. Detailed instructions and a changelog is available in the README file which is visible on GitHub. i'd rather burn light oil cuz I dont bother creating more heavy oil. The real question though, is if you WANT to make an outpost run on solar. Deprecated - switch to Mining Patch Planner by Rimbas Outpost is fed by a single train that does the rounds on all similar outposts, carrying shells, ammunition, and repair kits (for roboport). Similar to OPs but powered by solar entirely (easily fits within the footprint) with no flame turrets and much smaller. Build mining outpost with yellow belts, blueprint. View Copy. both blueprints should match) Once the skeleton is complete you connect it to the main rail system and the builder train will come (ie. Automatically blueprint pumpjacks, pipes, and power poles for an oil outpost. 13K subscribers in the FactorioBlueprints community. Those who I found on the Internet are not compadible. 16 patches probably 1 train station for each Automatically blueprint pumpjacks, pipes, and power poles for an oil outpost. City Block 100x100. The "main" blueprint b. It uses laser turrets, but it also contains a nuclear reactor with 12 turbines to keep up with the burst energy requirements, and I train in reactor fuel, and build it near a water source. Then take that blueprint and click it on the [Read Blueprint] button. E. I'm trying to create a modular mining outpost (start game, middle game, end game. Inspired by, and using some code from, Mining patch planner, by Rimbas Feb 6, 2018 · 1) I use FARL (or rail blueprints) to build a rail line to the outpost, and then stamp down a 'starter' blueprint consisting of the outpost station, including a supply train stop, a roboport, and a radar. because the train stop is already placed). I am currently updating this old guide to include blueprints for every part and stage in the game. 92 KB 1. I've already tried to assemble shells on-site, but it took a bit too much space. more blueprint tools; more entity editors; full rails support. Sure, a defense outpost doesn't take that much energy if you only use gun turrets, but have you tried supplying (and storing!) enough energy with solar to keep a batch of lasers A few of the outpost blueprints are missing the combinator output their status to the network and/or are missing the circuit wires and poles to connect the combinators to the main circuit network. Still in planning phase: Train only "All in one" blueprint for science Latest Updates: Further science block improvements; Science block testing and bug fixes; All in one science blocks (belt and Feb 9, 2021 · Outpost has 3 separate power systems, one for connecting with base, one with backup power, one with laser perimeter and train unloading. Also, there are plenty of of blueprints for vanilla systems that explore all the approaches from simple to complex with all of their associated pros and cons. 371K subscribers in the factorio community. And it all started with your radar setup Screenshot: Click "Current blueprint" to give yourself a copy of the blueprint being used. I anyone has built something like this, a screencap would be appreciated. City Blocks. Aug 2, 2015 · After I have secured the area and layed the rail, I would get in into my construction train filled to the brim with turrets, solar panels, etc, drive manually to the place of the supposed outpost, place a station, lay a blueprint, construct outpost, provide it with the starting amount of repair packs and replacement parts and continue with the Nov 9, 2024 · Automatically blueprint oil outposts simply by selecting a collection of crude oil patches. Turn off your personal roboport and place more blueprints: a. May 14, 2016 · Nice designs! It certainly makes it easier to have blueprints and premade designs for outposts. Spend less time on setup and more time growing your factory! You could use this signal to call a supply train to an defense outpost that has missing repair packs, construction bots, replacements for destroyed turrets, etc. 1 from ChucklesTheBeard. These are some blueprints I made to streamline the outpost building process as much as possible. Problem is, while it does 99% copy itself, the bots don't put a blueprint book into the copied deployer chest - even though I put copies of the relevant book in a provider chest nearby - so it doesn't grow beyond the first copy. A dummy entity (Wooden Chest by default) can be used to increase the size of the blueprint, but is not actually placed. You could prevent the train having to go to each outpost by turning off the stations at the outposts that don't need supplies. The book is designed to shift+mousewheel between blueprints. FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co When the outpost turns on its train stop, the train will head out to the outpost and the filter inserter will grab whatever the outpost is low on. Nov 18, 2024 · Bonus points if the logistic group remains linked to the blueprint and changes when the blueprint is edited. And that is because the rockets the Spidertrons use are explosive rockets! Too much of a slow "expansion" guy (basically cannot outpost for my life in Factorio), but do tend to run major base-builds (4 max and with each having a specific function in mind from oil refineries to metal production (ore collection on its own, making 3) and intermediate/final production) Oct 28, 2017 · --- I go have fun setting up the perimeter rail (or maybe a 2nd one further out), setting up the artillery outpost below, clearing all nests I see in the map, deconstruct the outpost and leave the radar+turret setup in place. So if your outpost runs out of ammo, you can either ship it from the ammo outpost or your base (if available). I use separate blueprints to make sure the outpost is defensible asap, I try to build relatively close to the biter nests to maximize expansion per outpost. Mar 18, 2021 · The blueprint i used has some walls that indicate where to put the spidertrons, after you place them you need to remove the walls since they will definitely get destroyed without helping at all. BTW I tried a fully botted outpost first but I have pretty big ore patches (>10M per patch) so the distances get pretty big and the bots just couldn't keep up, and I don't really feel like shipping 10k bots per outpost. I actually took inspiration from one of the menu backgrounds and made an outpost blueprint that takes a combo supply train and arty train and also supplies arty at the outpost from the arty train as well. Snapping 156x28, relative. For all grid addicts I additionally created a x4 blueprint which has the perfect distance between each radar station to give seamless vision. Typically I set the train to X seconds of inactivity so once the filter inserter stops, the train will head back, but you can also use the circuit network to signal the train that it can go back too. Search the tags for mining, smelting, and advanced production blueprints. Problem is, the blueprints from autotorio takes a long time to actually make operational. Make a blueprint with a substation in the middle and a row or two of lasers at the front (edge of substation range). It intentionally forces trade offs for each style of approach. Given a blueprint containing ≥ 1 pumpjack, it makes a blueprint with pipes, beacons, and poles. Untitled. Original by bob809, but there was a bug with placing Blueprints which erkle64 on the Mod Portal discovered. Make a blueprint of your moduled miner layout. 8. Why? When building an outpost or a new space platform you often want to gather all the materials needed for construction before going off to build it. Share your designs. Add the module slots you want to apply to the mining drills you placed, and then take make a new blueprint with the modules. Build train station, blueprint. This has been used extensively in deathworld and was still able to cope fine when power was lost. Find blueprints for the video game Factorio. (blue-) belted (no robots), fully 8-beaconed, tileable, vanilla! the ores can be delivered by 2-4-0 and/or 2-8-0 trains. I do junction from the main two rail tracks by blueprints (using personal robots) then place rails with loop at the end in the middle of few ore patches (it depends on how much ore is in those patches, for 0. Only problem is i cant get a working blueprint for the outpost planner for "big mining drills" from Space exploration. 1. Especially with the ability to research technology to increase the productivity bonus on mining drills, extra long underground belts, and the sexy new mining drill graphics, the time is right to come back and make a guide to help explain some concepts. … Laser turrets use A LOT of power. Tileable Mining Outpost - FACTORIO MASTER CLASS. g. Only balancers for 1, 2, and 4 cargo wagons are provided. as to my mod knowledge you only have to click OP select which pole and belts you are using and thats all. This outpost loads exact amounts of every resource on the train be comparing the requested amount to the amount in the train. I expand my whole terrain by walling it off by walls of lasers so I do not defend mining outpost separately. I use this when exploring. 3) Build Outpost station next to ghosted creation. Since coming back to Factorio after a few years hiatus I decided to update my guide to mining drill layouts that I made a looong time ago. I did click on a settings button and then on the set blueprint button. Install Creative mod, start new game teleport out to near the edge of the map where ore patch is absolutely huge. A size extension, if needed c. Inspired by, and using some code from, Mining patch planner, by Rimbas If you're happy with the default layout, click the [Default] button to copy its blueprint, and stamp it down on an ore patch somewhere. Inspired by, and using some code from, Mining patch planner, by Rimbas Jun 21, 2016 · I'm wanting a design for an indipendent outpost that I can set and forget until I expand factories further in that direction. Then, you can leave the site and add blueprints for building/expanding the outpost as needed. 4-8 (Mining outpost), 3-8 (Un/Loading) or 2-4-1-4-2 (another Un/Loading book). It prefers the blueprint with the most beacon effects (highest oil field output), then fewest beacons (minimizing power consumption), then fewest pipes (maximizing pipe throughput). Stamp a copy of the blueprint, build the miners, and insert whichever modules you prefer. The difference signal is used to set filter inserters. There's also a priority setting which dictates which base it'll pull from. This blueprint would be the second installment in a series of blueprints designed to process raw materials into useable products. it shoots just like a regular turret anyway. Nov 9, 2024 · Automatically blueprint oil outposts simply by selecting a collection of crude oil patches. The balancer should be made of express belt and be facing upwards. Jan 20, 2022 · this is my blueprint book for all types of smelting. Upgrade to red belts, blueprint. Mining Outpost. This blueprint has 4 of these type of silo, this does not have anything to do with the fact that there are 4 variations of rocket outposts. Design for an artillery outpost that does reasonably well with the updated biter pathfinding. Eventually, get some way to automatically resupply and repair your outpost, like say a builder train. Community-run subreddit for the game Factorio made by Wube Software. I have too much light oil and petroleum. If your outpost runs out of walls and turrets, it'll create a multi item request with both walls and turrets out of your base (or whatever else you want to set). ---Outpost Train Supply--- // There is another version of this for 1. Nov 9, 2024 · Automatically blueprint pumpjacks, pipes, and power poles for an oil outpost. There must be one or more transport belts leaving the blueprint on the East side; The blueprint may not have any underground belts leaving it; For determining the size of the blueprint Electric poles are ignored. Follow these steps to establish a successful outpost: Gather all the required building materials and load them into a car. The 6X train blueprint for the resource you're mining Once the trains are completely built and fueled, set each one to automatic mode and then fix the rail leading into the stations. I would warn tho that, especially on the blueprint front, you're risking major spoilers. Personally I would put the miners much closer together but that's just me. mark the ore patch with orange bp. Blueprints pumpjacks, pipes, and power poles automatically for you. Bot assisted turret creep is usually done with laser turrets (which you can unlock around the same time as bots). FactorioBin. renders and more information on FactorioBin and Factorio Blueprints. Works like a charm. vertical artillery wagon is not part of train of course, it is stationary. 2) Lay down an outpost or factory module in ghost form. 2. Defensive outpost to protect artillery trains during late game expansion. This is very well made, good job! I agree manual priming should be avoided at all cost, but I'm not sure you can accurately detect whether the the outpost defenses are completely constructed. This outpost will consume about 450 crude oil per second, 3. 1 from ChucklesTheBeard Automatically build mining outposts. With the blueprint in hand, left-click the button under "Read blueprint". Solar Jan 2, 2025 · Find blueprints for the video game Factorio. Simply grab the Oil outpost planner tool from the shortcut bar (or press the associated shortcut key), and select the resource patches you would like to connect. upgrade to blue belts, blueprint. This blueprint is designed to facilitate the setup of a mining outpost at a distant ore deposit in Factorio. About Stats Demo + Post. I wanted to make a design that (1) didn't use beacons, modules, or bots; (2) used space as efficiently as my brain would allow; (3) processed everything from raw resources on-site; and (4) could load modules onto a building train. I'm wanted to get a radar in as well. I can see the benefit of spreading them out since it means you won't mind the outpost of resources as quickly. Basically, you have to do the following with a blueprint from autotorio: Add all of the other stations of a proper outpost (PAX and build) Add Arty Add proper turnaround tracks Add hooks into the mainline Automatically blueprint pumpjacks, pipes, and power poles for an oil outpost. Connect ghost reader to the Outpost station via GREEN wire. Posted by Nilaus 2 years ago. Automatically lay blueprints for mining outposts. Run to dark part of the map and put one of these: Here is the blueprint string: 0eNqVlNtuhCAQht9lrnE… Once the outpost is complete, change the Builder stop to "Supply" and remove the "G" signal from the constant combinator beside the stop to allow the Supply Train to keep ammo and fluid stores topped up at your new outpost. 3- the artillery train is a 10-34 train. FactorioBin is a site for quickly and easily sharing Factorio blueprints. import blueprints and books from multiple sources (direct bp string, pastebin, hastebin, gist, gitlab, factorioprints, factorio. Throw all blueprints in a book, save the book. No vanilla system is all pros, though. Can theoretically output up to 24 blue belts (depends on shape/size of ore patch and current level of mining productivity) and will load 6 1-4 trains. Jun 3, 2017 · Hi This is my first creation. Single Ore auto supply & build railhead outpost-Auto balance bulk rail loading 4x blue belt-Auto supply default maintainence (lasers, walls, air filters etc)-Auto request qty > 1 for ghost's for base build or repair-Auto dump qty > 100 to requestor chest for export Automatically blueprint oil outposts simply by selecting a collection of crude oil patches. You can check out the first one here. Im currently in my transition into my first megabase and I need some good blueprints for train loading, unloading stations and mining outposts. I hope you enjoy this blueprint as much as I do =D May 7, 2017 · Useful blueprints for different phases in the game. . Outer walls (maze / dragon teeth) distract biters so they get incinerated efficiently Outer walls are placed outside of roboport range to prevent silly robots flying to their death. 71 votes, 14 comments. Nov 9, 2018 · The unloading station automatically calls the builder train and is disabled if there are plenty of supplies (mines, more bots, more roboports, belts, inserters, etc - everything needed to build your outpost). Rebuild to use robots, blueprint. The trains will skip over those stations in their schedule. The answer is basically that you should make a tillable blueprint of whatever sort of mining technique you want to use and then either use personal roboborts (if it's not too big and you have fusion reactors), or drop some regular roboports and let the bots assemble the outpost. A dedicated subreddit for Factorio Blueprint Strings. This mod automates the construction of massive modular gigabases with trains delivering the exact construction materials needed to distant outpost contstruction projects. Mar 14, 2017 · The outpost station takes out anything that's under a certain amount in its provider chests. Every time I tried that it turned out to be unreliable and I eventually resolved to just use a map view operable switch to turn the artillery s Find blueprints for the video game Factorio. You can use any variation of rocket outpost you act as if I dont have an abundance of all of that.
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