Hoi4 mechanized or tanks. Support companies are the same.
Hoi4 mechanized or tanks Mechanized battalions gain Soft Attack both from the APC and from Try 12 tanks 8 motorized. Reply reply The_Radioactive_Rat The only must haves for any 40W tanks, imo. Even if they were 9km/s I'd mix them In true r/hoi4 fashion, I can imagine that this tank will be the main subject of discussion, so I'll clarify here You won't get 50% more Soft Attack with the extra tanks. Is that normal? It has hundreds of soft and hard attack in normal situation,but now it only has 39 and 32. As a result they will suffer less casualties against soft attack, and that's where majority of the damage comes from. The design of the tank is the key. The support companies are Anti-Air, Anti-tank, Maintenance, Logistics, and Medium Tank Flame company. When you play Germany you get lots of steel, but not so much oil and rubber. A support AA also adds a little bit of piercing. Mech + TD is the pinnacle of a defensive armored unit i mentioned at the beginning of my post. 4w); he held Germany for several months org cycling but took hundreds of thousands of casualties while Germany had under 50k. So they can survive rifle bullets, but not much more. (14/4 for pushing and 20/0 for holding the line) since tanks require so much supply? Archived post. Members Online • Echo_1-3. If you are fighting in plain you should go with mechanized if you have resources. You'd have massive problems in low supply areas, invading Japan would be a massive pain, and you would be wasting a lot of industrial power. r/hoi4. Engineers, light tank/motorized/armored car recon, support AA, flame tank, logistics. Improved Medium Cannon, comes with the first upgrade after the Anti-Tank 2. Mechanics and support The mechanized worked way better than the tanks in the US and seemed less costly, that I wondered in what case the mechanized are better since MP meta is all about tanks. art. The very same industry could be used to simply produce MUCH more motorised AND some tanks to that, instead of just getting few mechanized. Mid game should focus on medium tanks and mechanized if you have the power to. Add in logi, aa, flame tanks, light tank recon and another of your choice. Neither motorized nor mechanized count as armor; they are categories of their own. (it consists of 6 heavy tank,3 mechanized infantry. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Mixing Mech/Motorized and keeping your speed at around 8 should be more than enough to quickly and effectively plug your gaps from the tanks, and hold the line until your infantry digs in. Adding motorized or mechanized infantry will solve this problem. It makes no sense to compare tanks to mech because tanks need one of those other types to accompany them anyway. Usually a 2 or 3 man turret, maybe radio. Not a big deal if you mix mechanized with medium or heavy tanks, but they would slow down light tanks divisions, for example. They are definitely not as good as tanks at penetration attacks, but are much cheaper too. Remember tank divisions are mean to pierce trough a frontline in a spearhead, not to mindlessly brute force. Come join our Discord: discord. As far as holding a corridor, the problem I found with 20W sized motorized units is that they suck a decent amount of supply which means you usually need to widen it for leading edge control which sort of defeated purpose of trying to get faster units for big encirclement. That's just the max. If you go heavy, tech to heavy tank 2 ASAP (heavy tank 1 is weak). And much like him, I really do not have as much time anymore to play HoI4 in earnest besides posting every now and then. Motorized are largely just fast bois that are generally better than cavalry. Light tanks can be a primary strat if you know what you’re doing, but for a beginner you’re best off moving to mediums once you can. In MP, use heavies and trade motorized for mechanized or amphibious mechanized. Standard Superior Firepower template is 12-8 or 13-7, medium tanks or heavy tanks (pick one), and motorized or mechanized (pick one). Marines are fine if you're looking for low cost and light on supply. Marines can be replaced with amphibious mechanized. From r/hoi4 itself TLDR: After AAT, divisions with combat width lower then 12 and higher then 40 are useless. Also note that the requirement applies to all units commanded by the general, not just the The mech brigades have awesome soft attack stats and decent hard attack. If going for 12 kmh The tank designer allows you to make a light tank that is stupid fast. Not usually armour unless I Go to hoi4 r/hoi4. Width is only 19. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by So if you had german light tanks designer with guderian and MW for tank speed with pimped out engines, they would probably go 7. That's overkill, and will crash the Supply available in a lot of places unless you have tons of air transports to paradrop supplies First, figure out what you need the tank to do. Mot. I use regular for the front line and motor/mechanized late war to help tanks creat encirclements by holding the pincers open while the tanks encircle. comes out to around 35-45 org depending on doctrine and support company 42 width 15-4 mechanized-mot. Mechanized cost about as much as medium tanks. Most of the time if I am going heavy into tanks, I am ignoring the air force to an Go to hoi4 r/hoi4. New comments cannot be posted and votes cannot be cast. Agains real divisions which will contain some artillery/anti-tank light tanks are useless. Members Online • If your enemy is more armor based like mechanized and tanks then anti-tank. gg/owb If you can't due to being banned, you In line battalions replace All BUT motorized anti tank and 5x mech with marines and then slap on another motorized at for 42w and in support companies replace radio+maintanance w support arty and aa. 7-8km/h is the usual speed for good medium tanks because that's how fast mechanized 1 goes ( 8km/h without upgrades, but those cost 100 army xp) and mech 2 is too late. A lot of choices in HoI4 come down to the scarcity of research slots. The absolute meta divisions will always be R-L SF 13 heavy tank 7 mechanized (or motorized) support logistic, artillery, engineer, motorized recon, ((5th slot is unimportant, but field hospitals are probably best to maintain level)). You will take a fair bit of losses with cav and motorized. Reply ~40 odd armor is fine for mechanized divisions, but dedicated armor in '42 should be higher. Pick your winnable fronts. You are way better off upgrading regular arty or investing into special forces or tanks if Green air and CAS would definitely demolish these units, but lets say you cant spend PC and mills on them. Build medium tanks and mechanized. Late game would be heavy tanks, medium tanks and 4 IC mech is super fun as in a recent Germany game I had enough to make 20 full mech tanks (I ran out of tanks) and another 15 full mechanised units as I was making too many to keep up with tank production even when I went down to 3 Mech inf aren't tank units, they're infantry, and should be used as such. I agree they're not worth the cost for leg infantry divisions. On the other hand a lvl 3 tank will give %25 more attack which is massive becouse the whole purpuse of the tank is to have massive attack value. But mechanized can move quickly, if you can somehow supply it. ~90 piercing is the threshold for AT3, which means that as long as you're above that you're armor memeing infantry. I use mechanized as a replacement for tanks when playing technologically dumb countries like china. But also pure Mech units are the best unit to hold a line. Supports are engineers, and logistics if supply/fuel is a problem. Tanks require fuel to fight; building infrastructure, naval bases, and supply hubs will solve this problem. This space marine division also have a lot of terrain bonuses or reduced terrain disadvantage to breakthrough Germany's overall non-extreme terrains thanks Mechanized infantry is a front line unit, like if you want to beef up your tank divisions or make panzergrenadiers. If you’re using mediums, pair with motorized unless you have mechanized2 or 3, or amtrac2. They can make the breakthrough and are easier to micro than a lot of Infantry. Same goes for mediums with mot, but you want to use mech with meds Go to hoi4 r/hoi4 • by I make a division that is 42W that is 10 motorized/mechanized, 9 medium tanks, and 2 light AA tanks. Upgrade guns, and get reliability up to 100%. but MB. Tanks not showing up in production tab, even though I researched it, please help Question Maybe what you researched is mechanized or armored cars I have been playing Hoi4 Day by day, everyday, since May 7th, 2020, ask me anything Go to hoi4 r/hoi4 • by If playing Germany in SP, you can easily get 12 kmh for every type of tank - mechanized is slow at first, so only incorporate it into your heavy tank divisions and into seperate mech divisions until you have either modified the equipment using xp, or have researched the second level of mech. You can also double that for more powerful but more expensive Light tanks are good early on against countries without tanks, but as better AT is unlocked, they get pierced and greatly reduces in usefulness Medium tanks cost only slightly more than light tanks due to the fact that a light tank battalion has 60 light tanks while a medium tank battalion has 50 tanks, and have much better stats overall Go to hoi4 r/hoi4. If using heavies, pair with mechanized or amtrac if you can. Pair them with medium or heavy tanks, use them to smash through tough enemy lines. 1 because of an upgrade, ignore that. Typically since you are expected to switch to mech later in the game, the fastest you want your tanks to be is 8km/h. In ICE, SPArt has 32 softness, which would give you the CA bonus. I do the same with Go to hoi4 r/hoi4. Not only is the 12/8 consuming less tanks/IC to put into the field, it has more HP and so will lose less tanks to combat Mechanized is crazy expensive, and research needy. Recon for speed (the recon stat itself sucks). In dedicated tank divisions, maybe with motorised or mechanized infantry. Mech. Many players use the 7x2 division template as it is believed to be the overall good division for both defence and attack, but actually it is not a wise decision, especially for multiplayer. Early game tank divisions could be 20w with 5 tanks - 5 motorized if you’re in desperate need of tank divisions, but I personally wait until I can make 40w divisions. They just have to most punch. mechanized adds much more hardness and defense as well as a bit more breakthrough and armor as compared to an infantry or motorized division. After all it takes much factories and resources to get started with it and maintaining your mechanized units during war. If you have tons of fuel and industry armored cars can be useful in resistance suppression if you add them to your garrison template although cav is generally the better choice. And purpose iswhat? An attacker? Tanks are better at that. Generally between 13-7 and 15-5 is the sweet spot for a tank-mech division that's intended to fight other tanks and infantry. Of course, it is not the same, but it requires less research. 7 Medium tanks, and 5 mechanized that's served me well. Basically the 3x3 set of icons are the mechanized troops. If you are playing as Japan you will fight China which wont have much more than pure infantry so in that scenario going with light tanks is a good idea since China doesn’t have much penetration on their divisions and light tanks are fast and cheap. Medium tanks require tungsten, so you’d need to source that. Hardness defiines which type of attack will be used during the battle, as each division has two types of attack: soft and hard. If you play as a country which is surrounded by mountains you should stick to infantry. They can be good for a nation that doesn't have tanks, but still needs to make breakthroughs. That’s what’s make Tank and Mech worth, is the concentration of power on a single division. 60-80 if you can swing it. Making tanks cost tungsten that has to be imported. Having more is better, sure, but you just don’t need lots of tanks. artillery. The ratio can vary from what I can gather, and you might want to throw in some support anti tank or a few tank destroyers if your industry can handle it. Motorized rocket artillery can be useful against infantry if you can't be bothered to make tanks. If you have good AT, mechanized troops can run over tanks as well. Most Hungary's either AC or make tanks/mech. You probably need less tank divisions then you think. ) What is the classification of modern tanks (light, medium, heavy)? Are modern tanks worth producing or replacing medium tanks with modern tanks? 2. The exact best tank division depends on tech level, doctrine choice, and resources available. (SF), or 15-5 (MW) depending on doctrine. I usually use 20/20 tank/mechanized divisions, but you can use more tanks and less mech if you keep the organization 35 or above. In single player, use medium tanks. Amphibious tanks can be replaced by heavy tanks. Ideally you get medium or heavy tanks. If you go medium, you may start with light tank divs while you tech up. and some support company) For Europe specifically I would drop either a tank or a mech to bring it down to 30w. I also continuously make them bigger to about 40 width, this makes them super costly but support them with 10-20 width motorized to exploit gaps and push through and 20-40 width infantry to So tanks are the usual thing for der Germany, but how about instead you go the motorized side of MW and use tons of motorized, mechanized and the different mobile artilleries. Mechanized tanks will lose less equipment than motorized tanks. They're definitely noticeably stronger and you want to replace the motorized brigades in your tank divisions with them, especially once you can get mech 2 or mech 3 and produce a strong variant. If you're building lights there's little reason to use mech instead of mot so those can go up to 12km/h. I generally would not bother with light tank divisions beyond super early in WW2, and the amount of resources it would take to make effective light tank divisions before they become basically obsolete makes them not worth it most of the time IMO. My 20w light div are the same as 20w medium, just And One or two tank devisions and a few motorized. If you are using light or mediums tanks replace 2 motorized with tanks, and if you are using heavy tanks just put infantry instead, motorized really can't help the slow heavies Hi I got a 20w and 40w. Support companies, Arm recon, Engineers, art, maintenance, Signal. Recon and support artillery are solid optionals. recon, field hospital, AA. I think I go 8 motorized/mechanized if you have it and 7 tanks. ADMIN Mechanized and Tanks, that's all you really need. The best combat widths for non-specialized divisions are 14/15 and 18, if you want to go for larger divisions use 24/25 or 35/36. Just don't use support anti-tank! Go to hoi4 r/hoi4. What even are tanks? In hoi4 a tank is a universal unit which can move around quickly and deal great damage to the enemy unit. The reason why mech loses less equipment is because if how hp and hardness works. Reply reply For example if your division consists of 3 tank battalions of tanks and 3 battalions of motorized(not mechanized) infantry hardness will be around 50%. Also, with main battle tanks, you want to go 40W rather than 20W. A defender? Then their mobility is mostly wasted, and they don’t do that much better than leg infantry, not enough to justify cost. Org If you're going for mobile warfare you want I think 15/6 tank/mech(mot). That’s 30w. Depending on your land doctrine and personal preferences, 12-8, 13-7, and 15-5 (tank-mobile) are the top options. If you wanna go 35w do 8mot/mech and 8 tanks and then a motorized artillery. Europe has a LOT of forest and 30w fights better in forest. , which does not have any hardness. 91 and the cavalry would be the weakest link and the motorized become more appealing, but there is very little reason to go MW, or mobile tank designer, or juice out heavy engines. But I wonder if the terrain bonus of both is enough to elevate the amtank/amtrac template. Add logistics and engineers. Make sure ur tanks arent below 70% reliability and give them a decent amount of breakthrough, Hard attack and Soft Go to hoi4 r/hoi4. you have so much motorized in stockpile that the only thing that limits the amount of tank divisions is altilery and tanks while with mechanized you need to restart production of the Go to hoi4 r/hoi4. infantry will have higher hardness then tank divisions with mot. The 40w have 8 x medium tanks, 6 x mot, 1 x td, 3 x spa, 1x spaa. Less tanks more motorized infantry. Motorized are very cheap tbh and coupled with mot. I've been reading the Paradox HOI4 Forums, and I saw a thread that had a few eye-openers showing the difference of support artillery [12 guns Assuming Superior Firepower doctrine, I use 4-3-2 (light tank, motorized, light spg) and 12-8 (medium or heavy tank, and mechanized) respectively. They’re basically just infantry, with armor and speed. EDIT: The HOI4 wiki has another page and table https: it is an armored division. A good template would be your average 40 width tank division execpt naval-tanks + mechanized instead of regular tanks and motorized. ) What is the difference between motorized and mechanized infantry? When should I use motorized infantry and when should I use mechanized infantry? Until now, I have always used motorized infantry. Amtracs should be used with tanks for best results, replacing mechanized or motorized. I would probably replace 3 battalions of tanks with 2 battalions of self-propelled artillery and switch the motorized infantry for mechanized infantry for more soft attack and hardness. I noticed that the ai mostly focuses on medium tanks, so a support anti-tank should be enough to pierce them. The org is just really important sorry lol. 4light tank/6 motorized. 9inf / support eng. 5 times more expensive. Also mot and mech brigades require guns, so brigade is only like 3. If you are spamming out cheap spgs then use motorized. Early mechs are slower than trucks so if you wanted fast breakthroughs then trucks work well, far better than mech. ADMIN MOD Division template, Heavy tank, SPA and mech designs from my Go to hoi4 r/hoi4. A 40W heavy tank-amtrac division is the most powerful naval invader/river crosser you can make Light tanks will fall off in '41, unless you make them really expensive (and even then, not the best idea), and mediums would be the better option by then. The price is steep. rid of your tanks and This is all true, but from cursory analysis, the cheapest Mechanized III variant you can make is 6 production cost (and 4 steel and 1 rubber), meaning that the 25 battalion mechanized infantry division will cost around 7,000 production (1,000 People underestimate Mech because the stats that make them the best unit in the game are hidden. But if you plan to island hop through the pacific maby make it 20 width duo to the low infrastructure and naval bases on the islands. up to 1 tank, and 16 total infantry, 1 mech 5 mot, 5 cav, 5 infantry. I also suggest getting into the habit of swapping 1 tank or motorized for 2 SPAA. Now that I got modern armor and I'm looking at the stats, should I just replace all of those with t-54 variants when my industry More fighters/cas, or simply more tanks/tank divisions is generally going to serve you better against the AI than what adding mechanized to yours tanks would help. Recon, maintenance. Armor be important y'all. Put 24 of these bad boys as a major and battleplan or 5-6 of those as a minor and micromanage them, you will steamroll literally anything as long as you have supplies and some cas. Reply reply In the tank designer, SPG's get an automatic bonus to Soft Attack just from being typed as SPG's (+35% with 1943 Artillery Go to hoi4 r/hoi4. But amphibious mechanized are tactically superior. Early games should have unites of mechanized Mechanized is generally halftracks, they have thin armor plating, and some weaponry, usually a 50 cal machine gun. Something to keep in mind. The first has max naval invasion/river crossing bonus plus good attacking stats, the second has better attacking stats but less naval invasion bonus, and the third is slightly worse than either. For example a German division that needs 100 Motorized units are like faster infantry while mechanized unit in the late game are there to support your medium/heavy tanks. Anyone have any thoughts? Also what do people think of not using dedicated armor divisions and instead putting a heavy tank battalion or two in your infantry divisions? Go to hoi4 r/hoi4. Or whatever the math works out to. You should strive for quality over quantity when it comes to tank divs, and Go to hoi4 r/hoi4. 20w are 4 x med pz, 3 x mot, 1 x td, 1 x spaa. Since I expect you’re planning to use breakthrough/encircle maneuvers, rather than attacking on a broad front, you really only need 1-2 good tank divs. That said, going over 8km/h is overkill if your division is only composed of tanks and mechanized. You could try making 20width templates of med. Given that some SPArt was very tank like, this makes sense. 425kph or 8. infantry. Somebody will probably come along and say that’s a horrible idea, so take that part of my advice with a grain of salt. Medium tanks are the most cost effective and combat effective in a wider variery of situations compared to heavy tanks. The equipment needs of units refer to general equipment archetypes. I’ll know that (let’s say) I need 23 on tanks, 16 on mech, 4 on support EQ, 4 on light flame tanks, and 3 on infantry EQ. Mech + Heavy Tank could be a 40-41 Not for a tank division based on Mechanized (rather than Motorized) and Medium (rather than Light) tanks. The downsides include being FAR more expensive, Mech are slower, but have even higher defense and breakthrough. The three icons beside it are motorized rocket artillery. Mechanized will do a better job of protecting your manpower. There is an exception to the higher speed; the tanks used as the support company or as the battalion in the foot templates do not need that high speed. Mech divisions are expensive. Look at them as a sort of medium between tanks and leg inf. For Tank Divisions, you can use 6 Tanks and 4 Motorized, Mechanized, or - if you really can't afford those - Cavalry. You go dispersed industry so you can switch to new tech without worrying too much about efficiency loss. If you really wanted to do it though, I'd try the USA. The other place they do fit is fast artillery for motorized or mechanized divisions. But none the less they hold out against soviet tank forces with 6 medium tank groups, 5 mech/motorized groups, with artillary, and a bunch of support groups. The last column, "IC / attack" is the IC cost per point of the unit's main attack stat (soft, hard or air). I have been playing Hoi4 Day by day, everyday, since May 7th, 2020, ask me Go to hoi4 r/hoi4. So if you have medium and light tanks and wanted a 17/2 style, you could Small mobile units are good for blobbing out after you make a breakthrough. Reply reply Stack at least 8 divisions per tile. In a perfect world you loosen up Support Equipment is an example of a type of equipment. I would also ditch the support arty, add a logistics company for supply savings, and a motor recon company for the extra speed on a lot of terrains. It's not so much a question of whether a particular item is good, or has some utility in some particular scenario, as it is a question of what else you have to give up in order to have some particular toy. Go to hoi4 r/hoi4. It is common to see tank designs push speed to 8 to pair with mech 1, which gives the division significantly higher average hardness (~70%). Question Just wanted to make 20 width light tank division and usually I would use tank artillery but since new update A unit's hardness can range anywhere from 0% for infantry to 99% for Super Heavy Tanks. 17-3 is very expensive but won't be pierced by 13-7 so it fights other tanks very well, plus it has tons of hard attack and hardness. I use an 11/6 motorized rocket artillery (11 mot, 6 motorized rocket artillery) template sometimes and it shreds through infantry like a knife through butter. artillery, are just beasts. Mechanized make a big difference, if you can afford them. When using truck you can go up to 12km/h My take on it is that you make light tanks with trucks early game for a 12km/h top speed, Or make a 8km/h medium tank with mechanized, Or a slow ass heavy tank that will pierce through any lines Light tanks and mechanized, bro. Supp art is very efficient soft attack, but tanks should already have plenty of that. If you're not fighting enemy tanks, soft attack is the only one that matters. Early games should have unites of mechanized infantry with light tanks in your 24s. I play Heavy Tank Russia on Mobile Warfare. a Fallout themed HOI4 total overhaul serving over 300,000 users and counting. On the other hand, you use Mech with TDs and/or heavy tanks. You can go with a 13 tank, 7 motorized/mechanized with support engineers, cannons, and logistics if you have the industry to support it. For how much production cost each division costs the soft attack, armor, Go to hoi4 r/hoi4. So heavy tanks with maxed out armor and just enough mot/mech to get org over 30 is the optimal division for attack. The fact tier 1 of mechanized is trash doesn't help at all The stats are simply not that good The only thing where mechanized are truly better than motorised is defense. Mechanized Infantry lacking tanks is better as a defensive fire brigade than an assault Tank divisions should be attacking, motorised divisions should be defending but are motorised to keep up with the tanks. 12-8 to 15-5 depending on your doctrine choices. Just accept that as a minor against magors you can’t have infantry pushing everywhere and you are going to need to kinda min max and use infantry for infantry things, tanks for tank things. As a variant, if you're fighting somewhere where the planes are blocking out the sun, you can do pretty well with 6 mech, 2 medium / modern tanks, 1 motorized rocket artillery, and 1 Go to hoi4 r/hoi4. The single width is extremely overrated - the change to combat width defines means being mildly Go to hoi4 r/hoi4. The one extremely great benefit they have is to bump hardness of a division above 50% so you can use some specific panzer tactics, such as Blitz and the tank specific breaktrough, which can increase speed of panzer/mechanzed divisions by 50% in combat. Mostly relevant for tanks and planes since that is where ~80% of your industry will go but the same goes for infantry stuff. Leg infantry is slow as hell, so Yes there is, to roll after the tank breakthrough to quickly shore up the sides of the advance to let the tanks keep rolling forward. The initial tank designs most countries start with are crap; designing your own tanks and paying attention to their stats will solve this problem. small cannons(2,maxed) then balance the speed and reliability and you're good The tanks/motorized ratio make it very weak and is very small. Engineers, maybe logistics, maybe support Go to hoi4 r/hoi4. You don't necessarily need org 30 to push AI infantry stacks, they won't aggressively counter attack you and you can just cycle attack if you have enough units. You’ll get disagreement about exactly which is better in what situation, but 12-8 is a good place to start from for either mediums or heavies. Medium tank divisions simple 42w with motorized. Generally the support companies are more cost-efficient there, except for anti-tank where the support company is less cost-efficient on top of being less org-efficient (since it's a support company). Amtrac + Amphib tank marines are much better at attacking than infantry marines, since they're basically a tank+mech division, so they're quite effective at breaking out from the port Go to hoi4 r/hoi4. tanks and mechanized (use motorized in their own divisions and with light tanks) for Europe. Hmm. Tanks get -40% in those terrains, and mot gets a whopping -50% penalty. An offensive mech div is an offensive inf template and follows the same basic principles. Recon is a waste of resources, unless it's part of a light tank recon attached to a space marine division The one thing mechanized does special is that it does not have an awful move penalty through forest/jungle. How much speed your tanks actually have is dependent on how much reliability you aim for (anything under 80% is bad for your main tanks) (reliability doesn't matter for support companies) Also depends what country you are playing. Instead, use 1) amtanks and amtracs, or 2) normal tanks and amtracs. Discussion No matter how i compare them, whether to Mechanized, recon or light tanks they are just terrible! They are supposed to be infantry support, but besides a very solid recon Tanks are the optimal attacker, and take very limited losses compared to other division types. With 15-20 divions of 40w medium + mech you should be able to push germans from north poland, through konigberg to berlin. The reason why I am adding 2 light AA tanks is because I want to make sure I have a massive amount of air attack on my tank division. Just build tanks with good soft attack guns. With the last 2 types, the up to 1 or 2 tanks, is tanks of each weight class. I think otherwise you can replace the support arty with a Go to hoi4 r/hoi4. They're also good for your 40 width Medium/Modern tank divisions. All tanks divisions should be 40w unless you have a specific early timing. Superior fire power doctrine is a must with this start. But if you really want to use mechanized divisions, take a look at their combat stats. 35 width with mech, mediums (i forget the ratio but go for above 30 org) and an aa. Tbh, I’d rather have more tanks under most circumstances. Having said that, if you have weak industry are If tank production is an issue you have more than enough breakthrough and can replace a battalion with mechanized. (tanks + mot is a more efficient use of supply than tanks + mech A tank spearhead with some motorized or mechanized divisions to fill in the rear are devastating when properly used. Mechanized isn't slower I always use more infantry brigades than armor brigades, when I unlock mechanized I use them, usually 2 or 3 mechanized to 1 tank brigade in my divisions. Engineers, support art, light tank recon for the light tanks; engineer, logistics, mechanics, and support artillery for the main tanks. i fond out that my tank divisions became extremely weak in mountains or jungle. And mechanized could act as the elite forces, also coupled with mot. It does end at 40W level three mech and modern tanks with good support with org at about 30. Amph tanks are terrible. You could also use 3) amtanks and mech, but I think that’s a smidge suboptimal. I guess someone would need to test it then: amtank (with the hardness reduction) + amtrak, tank + amtrak, or amtank + mech. The strongest pairing for tanks is Mechanized. 10-10 is less expensive and good vs infantry but will not pierce a 15-5. Tanks are the only good source of breakthrough among land units, so focus on that as a priority. is 100% soft. I have been playing Hoi4 Day by day, everyday, since May 7th, 2020, ask me anything . Motorizes inf is pretty crap compared to mech which also gives you some hardness. You can use mech in a tank division but that's generally way too much of a concentration of armor/hardness for beating AI. Also do grand battleplan right side + get the spirit that further increases your invasion force by 10 extra divs+makes marine battalions cost Use motorized in tank templates or for dedicated divisions to help tanks with holding encirclement. One reinforce meme later, he lost the war Tanks+Mobile Battalions are the best attack divisions. Better to do 36w with something along the lines of 10 tank 8 mech or 11 tank 7 mech. Used for getting Mechanized bns are a way to increase hardness of tanks divs. Therefore tank divisions with mech. Maby add in a few motorized arty for good measure. The "Normal" way to play is to have your tanks and mech as their own divs and have them in their own army. Or a minor that's supporting a major with tanks. Support companies are the same. Something interesting to factor in. I personally prefer mediums since they hit hard but are still fairly fast. Mobile defense to protect tank divs? Go to hoi4 r/hoi4. The tank design is simple, for SP you can disregard armor entirely, get the tank to 12km/h, slap some machine guns on it, 3 man turret, medium canon or heavy howitzer for mediums/medium spgs, close support gun/medium howitzer for lights/light spgs and maybe add a towed or Also always train your tanks up to lvl 3 before entering combat becouse a lvl 1 tank will get -%25 attack, which will hurt you combined with the terrain penalties you will take. I've found that heavy tanks are the only ones worth making. Not tanks. Maintenance is a should-have if you’re rolling with mechanized, or if your tanks lack reliability upgrades. Period. You use one high armor heavy tank/heavy TD to drive up the stat while keeping the main tanks cheap. In general, mechanized and amtracs are best used as components of a tank division, rather than as separate divisions. However, they are capable of piercing light tanks, obsolete medium tanks, and mechanized battalions. Plus their attack is almost all soft (from arty supports) so they get dunked on by high hardness mech tanks - I watched a France last night do 9 battalion mass mob infantry (14. Mech 1, 2, and 3 have 60%, 70%, 75% respectively. Is there a hoi4 mod that starts in the year 1000? all armor, armored cars, mechanized +10% Reliability: Main Gun: Tanks, armored cars +3% Soft Attack +10% Hard Attack +5% Piercing –2% Speed –5% Reliability Production Cost: mechanized-10% Production Cost –4% Reliability Anti-Air Armament: Self-propelled AA +15% Air Attack –2% Speed –5% Reliability Anti-Tank Armament: Tank destroyer The larger number is tanks (medium OR heavy, never both), the smaller number is mobile (motorized, mechanized, or amtrac). Motorized artillery or rocket artillery or tank sp artillery . 40W focuses attacks more Go to hoi4 r/hoi4. Heavy tank + mech or amtrac will have enough hardness that they hardly take damage when pushing into infantry anyways. Not much shy of tank divisions. Try putting 10 tanks instead ( you can replace 2-3 with Anti Air tanks or Medium tank destroyers ) and use Mechanized Infantry instead of motorized. Mech have the highest HP and get lots of bonuses from land doctrines. Its even weak than my infantry divisions. With how hoi4 battle system works, a few heavily armored division are just better than full 40w of something with suboptimal armor thickness. Larger number is tank battalions, smaller number is motorized (or mechanized, or amtrac). Mechanized is a direct upgrade to motorized in most cases, switch Motorized units are like faster infantry while mechanized unit in the late game are there to support your medium/heavy tanks. This is part of why I would suggest 12/8 rather than 15/5. You want motorized or mechanized infantry for your tank divisions. Best tank for hills, forests and deserts bar the MUCH more expensive quality heavies you might start getting out in numbers in 40. I usually have a half an army of small, about 10 width, motorized infantry divisions following in the wake of an armoured spearhead to take and hold ground to keep the enemy frontline from retreating and/or closing the gap where my Use tank divisions or specialized infantry divisions for attacking. So if you have expensive tanks that cost a lot of ic, use mech. that's even leaving aside the consideration that you're using military factories to produce three different types of tank plus mechanized and motorized, with a huge loss of efficiency ALso make sure you are upgrading the gun on your heavy tank model. This might actually make amtank + mech the way to go, since mech3 has better stats than amtrac2. SPG mixes have a bit more of an advantage in soft attack when it comes to using heavy/modern and super heavy tanks, but you're sacrificing piercing, hard attack, org, hardness, supply, etc. Motorized has a hardness of 20% if you research mechanized 1. They both have a speed of 8km/s (the tanks are 8. If you mix 2 mech, 2 SPArt, and 1 TD (or maybe it's 2,1,2) you have a very effective division with CA bonus and only 2 combat width. Make a tank division. Only way I lose is if they Since Paradox removed the 1934 medium tanks, I wanted to ask for people's opinion on what they think the best design for the 1938 Medium Tanks? s good but I rush for the medium howitzer and try to make the speed 10-12km/h if using motorized and 8 km/h if using mechanized. Mechanized I requires the same resources as motorized, 1 oil, 1 rubber and 1 steel. You can up the stats on mech using army experience and this can compensate and if they are in tank templates instead of trucks, often speed isn't that important for they are usually faster than tanks anyway. Tanks can always Medium Flame Tank 3-5 Motorized Infantry, preferably Mechanized Infantry 2 Motorized AA/SPAA 1-2 Motorized Arty/SPH Grants you a bunch of Soft Attack, Armor, Breakthrough, HP, Org etc. Should I use Amtracs or Mechanized with my tanks, and which is better(on IC and 1. That way the tanks can catch up with speedy motorized and mechanized trucks, which makes your tank division faster enough to push and encircle. They just aren’t cost-effective on their own. Using motorized to breach is inefficient, but if it allows encirclements than the lack of efficiency is minimal compared to the What is the difference between mechanized and motorized brigades? Primarily the difference is that mechanized brigades are harder (more vulnerable to antitank weapons, less Mechanized Infantry should be upgraded to keep pace with the faster advanced tanks. Tank divisions with more regular tank battalions are overall stronger than divisions with variants in them (unless fighting against air) BUT more expensive. In practice, cavalry will frequently out-speed mot in jungle, and ignores fuel. infantry have higher hardness then mot. Like SP Anti-Air they have no organization by themselves and no doctrines (not even AirLand Battle) give them any, so they must be supported by infantry (probably motorized or mechanized) or tanks. A few SPG units in tank divisions can boost soft attack by a lot for a relatively light loss in breakthrough, so you can actually cut through infantry units faster. 6 tanks, 4 mechanized is hands-down better offensively than 7 mechanized, 3 tanks. Adding more tanks and fewer mechanized makes the stats go up but a division with 20 organization will struggle to stay in combat for a long time, even if they are winning that combat 7 Motorized + 2 Motorized Rocket Artillery (Engineer, Recon, Support Artillery, Support Anti-Tank) Tanks Tank (This applies to light and medium tanks) 5 Tank + 5 Motorized (Engineer, Recon, Maintenence, Logistics Support Artillery) Heavy and Super Heavy Tanks Go to hoi4 r/hoi4. Motorized is fine until late game. Here it is with 5 medium tanks and 5 mechanized infantry. Usually late game when i am doing so 'just because i Mechanized are harder to kill, providing better defense and hardness. Bonus if you max upgrade your mechanized. 7x tank + 3x mech - very offensive variant with mech 2x tank/TD + 8x mot/mech - its armoured division designed for defence (still share bonuses with proper armoured divisions, so you can use them with the same generals) r/hoi4. I know the ai has bad templates but still, my fully supplied tanks were having trouble. In mainland Europe I use the same templates but add the following 1 artillery (battalion) to infantry 2 additional light tanks / 2 additional mech/motor My medium tank divisions are 6 tanks/6 mech/1SPG w maintenance The soft attack boosts to tanks from superior firepower makes tank spam like 15 tank 5 mot/mech have basically just as good if not better than artillery mixes. Make sure it has the speed to keep up with the infantry (motorized/mechanized) you pair it with. You will only need 3-4 in each Pzgrp. While I agree infantry can be quite effective, a good tank division with the right tactics can bring the war to a close 10 times faster. Other stuff is negotiable. Mechanized however are both fast and hit relatively hard. If you’re off to fight Russia you can replace it with a tank destroyer. 7mech/2SPG. They allow tank divisions to consist only out of hard units which makes them very tough. Is there any utility in this? Not much reason to push it above 12 km/h until you can get the later armoured cars or mechanized that can keep up with anything higher (with upgrades) I have been playing Hoi4 Day by day, everyday, since May 7th, 2020, ask me anything Go to hoi4 r/hoi4. For holding open a breakthrough gap, motorized are good enough at a lower price. txsnw gpikxxs ggthh hnhdh nopvrj vcr owothgs jdsuwou cbtu fcj