Imgui scale
Imgui scale. cpp files into your existing project. Fonts->AddFontFromFileTTF() loads a font with a given size, in physical pixels. And that is what ImFontConfig::Density is for. Aug 27, 2015 · Here's a proof of concept demo. TTF/. The OnGUI () function gets called every frame as long as the containing script is enabled - just like the Update () function. Here is a Python implementation of this function, if anybody needs it; valid for at least the current version of pyimgui at the time of this writing: def _imgui_scale_all_sizes ( style, hscale: float, vscale: float) -> None : """pyimgui is missing ImGuiStyle::ScaleAllSizes(); this is a reimplementation of it The “Immediate Mode” GUI system (also known as IMGUI) is an entirely separate feature to Unity’s main GameObject-based UI (User Interface) Allows a user to interact with your application. x / 1280, displaySize. y / scale. Effectively giving an alternative font rendering option which works at scale, without having to hack the ImGui code. TL;DR; move your cursor back to the left. Tip. I honestly don't know why, but the ordering matters: First we render the ImGui window and then we render our triangle. WINDOW_NO_COLLAPSE) as dialog: Feb 4, 2024 · It clearly has something to do with the startup of the program, if I set scale to 100%, then start the demo_imgui_bundle, then set scale back to 150% the imgui_bundle program works correctly. Now we can call our functions to create and handle a framebuffer. Note that I want the scaling I have implemented since it saves performance, I just want to turn off image scaling from ImGui side. Screenshots/Video Scale of 2: I'm drawing it in a child window, hence the border. ImPlot is well suited for visualizing program data in real-time or creating interactive plots, and requires minimal code to integrate. 0f; // Radius of upper corners of a tab. But, it`s ok as below. h:. Hello ImGui. Unity currently supports three UI systems. My work involves handling lots of waveforms and their spectrums, so I decided to extend PlotLines() with these features to display this data in a nice(r) way. For more information about IMGUI, please read the GUI Scripting Guide. It's quite incomplete but shows that it is possible. zero, Quaternion. This work is implemented from the research of Markus Schütz. Short explanation: Refer to Image Loading and Displaying Examples on the Wiki. 72 update made a change to window font scale: Fixed old SetWindowFontScale() api value from not being inherited by child window. Same answer as #4730. Right between ImGui::Begin() and ImGui::End() we add our framebuffer as image to the window. cpp, imgui*. Upd. ImStudio also provides examples and documentation to help you get started with ImGui. TabBorderSize = 0. 0, 10. Struct Rect. My problem is that I would like to have different “pages” (windows) from different sizes and I would like that the OS windows fits the Imgui window size. It uses quaternions algebra, internally, to manage rotations, but offers the possibility also to Feb 14, 2021 · I think you might actually need to do it in-between ImGui_ImplWin32_NewFrame and ImGui::NewFrame. It is built over an interface based on ImGui for easing the opening and visualization of large point clouds with a high rate of frames per second (FPS). cpp Compiler: MSVC Operating System: Windows. You’ll need a custom shader to display a single component texture in greyscale. h). matrix = Matrix4x4. ButtonTextAlign = ImVec2(0. size. For each widget, you will see the corresponding demo code (in C++. ( Screen. Xresources) for regular screens. We'll need to import imgui-rs, imgui-wgpu, and imgui-winit-support. Previously, I was setting ImGuiIO::DisplaySize to the dimensions of our surface & that was rendering correctly. E. the font size 16 looks exactly the same on 100% and 200% scale. OTF files. Here is the code that I got: // Setting the height value to disable the auto align axis ImGui::BeginChild ( "test child", ImVec2( 0. Mar 17, 2017 · Good Afternoon, I was wondering if it was possible to increase the font size of a button? Just would like to make some things a little easier to read. quat v3. /* Example level loader */. It solves the same problems as Dear ImGui. Rounding radius of upper corners of tabs. 0 to have rectangular tabs. returns 38, and after reading a bit, head -1122 imgui. Scaling the fonts is done separately and is up to you. log_slider_deadzone: f32. Contribute to aiekick/ImCoolBar development by creating an account on GitHub. The funny thing is when I run the Oct 13, 2019 · int window_height = 540; window = glfwCreateWindow(window_width, window_height, "Object Oriented OpenGL", NULL, NULL); First I set the slider default values. For example the padding ImPlot is an immediate mode, GPU accelerated plotting library for Dear ImGui. 32 physical pixels). Let's say we have a slider for changing the DPI scale. Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui - CedricGuillemet/ImGuizmo Fixed Layout vs Automatic Layout. For DPI awareness in your application, you can load/reload your font at different scale, and scale your Style with style. I've managed to do it, the widgets that resize along with the window are the PlotLines: ImGui::Checkbox ( "Mute", &self->mute ); ImGui::SameLine (); Jun 9, 2021 · You can call ImGui::SameLine() between buttons. Aug 4, 2012 · How do I change the size of my font when writing a GUI script? I already have this but I don’t know how to change the size, can someone help me out? var fullClip : int = 8; var bulletsLeft : int = 8; var reloadTime = … Feb 18, 2020 · Version/Branch of Dear ImGui: Version: 1. That's fully related to imgui. g. This is how the image would be displayed with a shader trying to fetch 4 components from the texture. Read the part "C++ / Python porting advices" to see how easy it is to translate Gui code from C++ Oct 20, 2005 · print ( Screen. Now ImGui::GetWindowSize() is returning several different sizes for even the simplest single Aug 18, 2017 · I create window by ImGui::Begin("Render"); ImTextureID tex_id = reinterpret_cast<void *>( static_cast<intptr_t>(gl_texid)); ImGui::Image(tex_id, ImVec2(256, 256 Dec 19, 2020 · Hey all, Is there any eta when this will be implemented, I need to be able to change the font size in real-time as and when the user performs various tasks, like on a slider etc Mar 27, 2023 · Let's Put All Together. Hey , I am starting to use "Immediate Mode" GUI (IMGUI) for some in-game/runtime menu. 0f to have rectangular tabs. This is well demonstrated in many places in the Demo Window. I don't think ImGui provides a way to rescale everything globally. Just upgraded to 1. IMGUI controls themselves are very simple in structure. The problem I'm facing is that this doesn't address the actual size and position of the ImGui windows. ocornut closed this as completed on Jun 10, 2021. . , so please do tell me if this isn't the place to ask a question like this. UnityのGUIクラスを使うとIMGUIでGUIが描画できます。 Unity’s IMGUI controls make use of a special function called OnGUI (). Do this for each window you want to draw ImGui on. layout. This structure is evident in the following example. begin_popup_modal("A Dialog", flags=imgui. 0f to have rectangular slider, 0. My question is how I can properly set menu size? I use SetNextWindowSize for that but when menu is not open this setting works for next window. This guide will have us load an image file from disk and display it in a Dear ImGui window. But as I drag the window's frame, the avail_size will change constantly. This will lead to blurry text. The second video includes a fix to allow ImGui-based UI to be attached to multiple actors. so for the moment, its the best trick i found. 0f to eliminate it. What you can do is to scale the vertex coordinates output by imgui. My Issue/Question: I've got a scale slider and everything scales besides InputText, I expected it to scale as I think that's how it should work. Jul 30, 2022 · Martin Helmut Fieber GUI Development with C++, SDL2, and Dear ImGui. As far as I can see, the recommended way to handle host window (Linux/Windows's windows) resizing is to use ImGui::GetIO(). WINDOW_ALWAYS_AUTO_RESIZE | imgui. Sep 24, 2018 · I found this here DisplaySize update on OS window resize which shows my problem. The app has to maintain two sets of styles: the current style with DPI scaled sizes and original non-scaled style. 0 to have rectangular slider grabs. More info. It is fast, portable, renderer agnostic, and self-contained (no external dependencies). FramePadding. It'll be fine after a full run of the main loop, but the first time, when we calculate the tab's content width, TabItemCalcSize will return 0, because g. - YimMenu/YimMenu A Cool bar for Dear ImGui. I think it's necessary and slow to resize the FBO buffer as soon as the window size has changed. Image Feb 26, 2013 · Seems like some editor IMGUI rect values change when one has used editor preferences UI scaling. Assignees. what is Dear ImGui, and why is it important? Dear ImGui is best known for its use for developing debug UI. The demo applications are unfortunately not yet DPI aware so expect some blurriness on a 4K screen. Ideally it will automatic adjust to the Imgui window size. width); has the same results (number). I. GUI Style (IMGUI System) GUI Styles are a collection of custom attributes for use with IMGUI. As a result, Rects cannot have negative Width or Height. IMGUI_API bool InputText(const char* label, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); # A lot of exceptions. ) / 96. In the GIF below I am calculating the scroll position such that the image pixel position will remain invariant when the image is zoomed in. using the same value -- anything other Nov 3, 2023 · edited. width will give correct value for the width of EditorWindow, but a button of width 100 pixels isn't actually 100 pixels but 150 pixels wide. I modified the example code and am using that as a base for my project. Version/Branch of Dear ImGui: Version: Latest Branch: master. - AddFontFromFileTTF () will return the ImFont* so you can store it if you need to select the font among multiple. To run this demo in your browser, launch ImGui Manual. Bindings Integrating Dear ImGui within your custom engine is a matter of 1) wiring mouse/keyboard/gamepad inputs 2) uploading one texture to your GPU/render engine 3) providing a render function that can bind Sep 20, 2018 · I am looking to build a “tool application”, just one single Imgui (no frame, etc) window at once. It allows any program using Dear ImGui to receives input from a remote PC and then forwards its UI rendering to it ( textures, vertices, indices YimMenu, a GTA V menu protecting against a wide ranges of the public crashes and improving the overall experience. glm::vec3 model_matrix_translation(200, 200, 0); Later in my loop that renders the objects positions frame by frame as long as the window is open, I set the ImGui::SliderFloat3 v_min and v Mar 22, 2015 · I'm using the following code as wrappers to ImGui::BeginTooltip() and ImGui::EndTooltip() to make sure that tooltips always remain on-screen and unobscured by the mouse cursor. I can switch monitors / resize the window etc and the dpi is still correct. I've excluded some dependencies for brevity. I can see the text is created big in the glyph atlas and if I scale it down its shown at smaller sizes. Is there a platform-independent way to apply a scale factor to the entire imgui interface? On high DPI (Windows) and Retina (macOS) displays, my GUI elements are too tiny, and I'd like to provide a way to scale the elements accordingly. the following dialog (Python via pyimgui, sorry, hopefully you get the idea): with imgui. Labels. Jun 2, 2023 · Still doesn't work. window->Scroll window->ScrollTarget May 28, 2023 · Back-ends: imgui_impl_dx11. Also I am not sure whether this is the correct place to ask this question. cpp Operating System: Mac/Win. y. Integration Integrating Dear ImGui within your custom engine is a matter of 1) wiring mouse/keyboard/gamepad inputs 2) uploading one texture to your GPU/render engine 3) providing a render function that can ImGui::Text("hello 菜单 在哪 里文件 我是中文a"); If I delete an "a" at the end of the Chinese characters, the compiler will say there is something wrong with this line, seems like missing bracket ')'. I am then drawing that texture to an ImGui window but the image scales using bilinear filtering and looks super blurry. cpp + imgui_impl_sdl. It aims to provide a first-class API that ImGui fans will love. - If the file cannot be loaded, the function will return NULL. identity, Vector3. But when trying to do the same in ImGui, my image gets twice the scaling. FontSize is 0 at this point. Because the code that uses e. It demonstrates all the widgets, together with an example code on how to use them. Apr 18, 2023 · Try the demo: Iris - Demonstration - Roblox Iris Iris is an Immediate mode GUI Library for Roblox, Based on Dear ImGui. TabRounding = 4. 0f. Rounding radius of grab corners. Is there any ImGui API commands or something. Scale of 1: Feb 12, 2019 · keroyan commented on May 7, 2021. You may use functions such as ImGui::Image(), ImGui::ImageButton() or lower-level ImDrawList::AddImage() to emit draw calls that will use your own textures. Hello, I have been working on a menu (for a game cheat) which is using ImGui and I would like to change the font size of certain buttons. imgui = "0. For example, if I scale UI to 150% Screen. Up until now, every IMGUI example provided in this Jan 25, 2021 · Back-ends: imgui_impl_opengl3. Rect - The primitive which represents a rectangle. ImStudio is a real-time GUI layout designer for Dear ImGui, a user-interface library for C/C++ that supports various features such as tables, sliders, color pickers, and more. So how can I clear that private buffer on command? So when program has accepted text it clears it. cpp | tail -5. Apr 15, 2021 · but it would be nice to at least use an approximate version of the correct size rather than zero. Hello ImGui is a library designed to make multiplatform app development as simple as writing a “Hello World” program, built on top of Dear ImGui. May 22, 2015 · However currently fonts don't really scale in the first place, so it would be inconsistent to have a mechanism that scales icon-in-glyphs. My Issue/Question: On Windows, with a 4K display, using SDL + GL3 backends, I get a tiny view of ImGui. Its flexibility makes it suited for complex applications, as well as for simple prototypes; allowing you to focus on the creative aspects of your projects. When the auto-resize window flag is set and the system scaling is not 100%, the dialog size seems to be incorrect. If you want to add style to more than one control, use a GUI Skin instead of a GUI Style. No specific build process is required. Feb 1, 2024 · Dear ImGui comes with a complete demo. 1. 5f);// Alignment of button text when button is larger than text. If for example, DisplayFramebufferScale is (2,2), and you load a font with a size of 16, it will by default be rendered with size of 16 virtual screen coordinate pixels (i. By debugging, I can see that the height is correct inside ImGui::EndChild; however, the height of the window does not change. #. IMGUI is a code-driven GUI system, and is mainly intended as a tool for Apr 1, 2019 · Scrolling using the gamepad is more naturally continuous because you can hold the stick in a given direction, while a mouse wheel is a single event. The reason for this is that with ImGuiConfigFlags_DpiEnableScaleFonts, the first frame won't have proper font sizes yet for those windows. Thank you in advance for your time! Feb 20, 2018 · You signed in with another tab or window. Once you understand the answer in #4730 (use AddCallback before and after your Image to have a chance to Sep 3, 2021 · Was hapening this same exception in my program. This worked well until a few revisions ago (probably a change yesterday). 81 Windows, DX12 version. (i guess also on macos) Not sure if the window spliting can be made without decoration. Then I use ImGui to render the resulting quads using IDrawList->PrimQuadUV. Rects are stored as X, Y (Location) and Width and Height (Size). 0. After you call PopFont you want to restore the size. returns: // To scale your entire UI (e. Jan 4, 2019 · Set to 100. jpg, 20,123 bytes) This is generally done in two steps: Load image from the disk into RAM. // Important: This operation is lossy Mar 16, 2021 · You can also load multiple fonts and use ImGui::PushFont ()/PopFont () to select them. tab_border_size: f32. Jan 28, 2019 · ImGui::Image(texture, texturesize); ImGui::SetScrollX(500); ImGui::SetScrollY(500); the "500" constant is sufficient to show the issue here when the frame rate is slow enough. With ImStudio, you can easily create and edit ImGui widgets and layouts, and export them as C++ code. I think there's something with rust's winit crate itself, because if I change the scale factor in OS settings, all the desktop elements are scaled, but the imgui stays the same. feature/hidpi-support branch. The PlotLines() function in Dear ImGui is nice and simple, but it does lack some basic features, such as grids, logarithmic scaling, custom tooltips etc. Some code: char str_hold[2048]; ImGui::InputTextMultiline("list2", str_hold, 2048, ImVec2(150, 400)); Sep 12, 2021 · By the way the decoration is interesting too, for have split feature (magnetic splitting way) of windows on screen, like we have on win and linux. Call ImGui::SFML::Init and pass your sf::Window + sf::RenderTarget or sf::RenderWindow there. ImGui::Text("hello 菜单 在哪里文件我是中文a"); ImGui::Text("hello 菜单 在哪 里文件 Aug 12, 2021 · Here I'm using ImGui::GetContentRegionAvail(); to get the size of the window's content area. After scaling the host window up 2x and changing the relevant The core of Dear ImGui is self-contained within a few platform-agnostic files which you can easily compile in your application/engine. It is fast, portable, and self-contained (no external dependencies). As title, we render to a surface twice the window dimensions. Nov 21, 2023 · model: object position, scale and/or rotation Then in the vertex shader one has either a single uniform called uMVP or two uniforms, one for the projection and view (which are modified less frequently, at least not for each object) and a model matrix which could be different for each object (different positions, scales and or rotations). 0 / pixel_ratio;. Note: Oversampling afaik is here to fight artifacts on small fonts rendered with stb_truetype. : I use SetNextWindowSizeConstraints for temporary hack, but maybe there is better solution. Actual textures are identified in a way that is up to the user/engine. Docs Get Started. What I wanted to accomplish is if the resolution is 640 You should refer to those also to learn how to use the imgui library. But! Also you can use GetWindowContentRegionMax (). I want to use ImGui to make a virtual joystick on the left side of the Android screen (already implemented), and then make some buttons on the right side of the screen to allow the player to control the movement of the NPC while performing some other operations. The docs in the demo says: I did try the ScaleAllSizes but it doesn't work correctly. ScaleAllSizes(). 5f,0. Posts: 63. You may also load external . I expect InputText to fill that area. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline-enabled application. cpp | wc -l. Having said that. imGuIZMO. 19" imgui-winit-support = "0. When looking for something always explore the demo. Jul 6, 2022 · Most notably ScaleAllSizes is problematic for a couple of reasons: It's destructive. and find it 10 times easier/faster to use and manage than Unity UI system that requires tons of layers, and component and set up to do basic stuff. We will load this image: (Right-click to save as MyImage01. Screenshots/Video We embed it in the source code so you can use Dear ImGui without any file system access. ProggyClean does not scale smoothly, therefore it is recommended that you load your own file when using Dear ImGui in an application aiming to look nice and wanting to support multiple resolutions. Some OS/applications are turning mouse event into smooth scrolling which I agree is something we may want to add to dear imgui. x instead of GetWindowWidth () to take account of the scrollbar. I'm also using the framework crate I've created for showcases to simplify setup. 0)); scales the GUI but running on a 640x 480 resolution, the GUI is still out of the screen. Nov 20, 2021 · ocornut commented Nov 20, 2021. A single GUI Style defines the appearance of a single IMGUI Control. position. And you also need to remember that if you scale the UI, ImGui needs to somehow now that all widgets now have differently sized collision boxes Joined: Mar 18, 2013. No one assigned. Aug 15, 2022 · (introduced in 205874f). When the DPI changes the original style needs to be copied over the current style before Mar 12, 2018 · This means that to get shap fonts, at least with the current settings, you need to load the font at 2x the size, and then set ImGui::GetIO(). Apr 27, 2024 · But here are some of the basics you'll need to get started. In this example, we'll decompress the image into RGBA a image. NetImgui is a library to remotely display and control Dear ImGui menus with an associated NetImgui Server application. And then there is the hi-dpi scaling factor ( Xft. You can create your font atlas and pass the pointer in Init too, otherwise the default internal font atlas will be created for you. For DPI awareness you can load/reload your font at different scale, and scale your Style with style. I am not very familiar with ImGui, just started working with it last week :) In my case the font scale works. Set to 0. Some component such as Button() or Selectable() have explicit size overrides in their paragram. more using your code if I did explain it wriedly. using. My Issue/Question: Hello I'm pretty new to ImGui and C++ in general, so please do forgive me if this question is irritating. if you want your app to use High DPI or generally be DPI aware) you may use this helper function. ) this could incur some complication and bloat in the code in many places. I realize it may be practical or common to try to call it at initialization time, will look if I can change it but it will probably create issue if the user try to symmetrically call PopFont() on application shutdown. Added comments about the right way to scale your UI. Screenshots/Video. Mar 18, 2022 · Back-ends: ImGui. They are all the files in the root folder of the repository (imgui*. 0f ), true); ImGui::BeginGroup (); This worked fine when I was using GLFW window as it doesn't scale textures automatically when window resizes. TRS ( Vector3. Dear ImGui is a bloat-free graphical user interface library for C++. height/1200, 1. HelloImGui and Dear ImGui Bundle provides a dedicated API for High-DPI handling. Most components have their size derived from the size of size of the text + FramePadding, e. Apr 15, 2023 · Using the Dear ImGui free and open-source graphical user interface library within Unreal Engine. Apr 15, 2015 · So if you want to use auto-resize AND query the window width to place your widgets you need to make sure they don't extend the window in a feedback loop. I’m settings io. Just like ImGui, it does not burden the end user with GUI state Oct 27, 2023 · I'm using imgui with the GLFW renderer, in Python. やりたいこと. Feb 22, 2021 · UnityのIMGUIの変換行列をいじってどんな解像度でも見やすいGUIを描画する方法です。 やりたいこと; 正攻法と問題点; 変換行列をいじって解決する; Unity2020. Jul 29, 2019 · Recent 1. 7". FontGlobalScale and ImGui::GetStyle(). Dear ImGui is designed to enable fast iterations and to empower programmers to Dec 22, 2021 · Version/Branch of Dear ImGui: Version: 1. quat is a ImGui widget: like a trackball it provides a way to rotate models, lights, or objects with mouse, and graphically visualize their position in space, also around any single axis ( Shift/Ctrl/Alt/Super ). A high-DPI screen could have a physical pixel resolution of 3840x2160, but on this screen the OS will display widgets with a scaling factor of 200%, so that widgets do not look too small on it. An example would be something like: welcome window with a “Press OK to Jan 11, 2021 · ImGui does not support multitouch. Designed to painlessly integrate into existing codebase with few changes required. Jan 15, 2024 · High-DPI with HelloImGui and ImGui Bundle. y * 2. e. The problem is that a lots of code in imgui relies on integer rounding to have a pixel-perfect control of the rendering, and with non-integer DPI scale (windows support 125%, 150%, 175% etc. There are two different modes you can use to arrange and organize your UI (User Interface) Allows a user to interact with your application. Description. tab_rounding: f32. (You'll also have to modify imgui's display size and mouse position to match) Feb 9, 2019 · On Linux, egrep -Hr scale imgui. Using Dear ImGui# ImGui::GetIO(). 👍 17. More info See in Glossary System. You can cherry pick patch to ImGui & FreeType atlas builder that add ImFontConfig::Density support from my. Using the Dear ImGui paradigm (Immediate Mode), UI is Nov 2, 2023 · JC3 commented on Nov 4, 2023. //. Using ImGui-SFML in your code. This tutorial is specific to Unreal Engine 5. Reload to refresh your session. Mar 13, 2017 · What you need is to increase resolution of generated font atlas. x. This is easily fixed by getting the DPI scale of the monitor (SDL_GetDisplayDPI(. Jul 29, 2018 · It seems to my like it is scaled like: vector2 scale = vector2(displaySize. But the value is only being inherited from an immediate parent (not the whole window set up to the root). My Issue/Question: Version: v1. and then add rect with those values as positon and dimension of a rect. I can’t read text on the window either. Everything is possible really. Posted on July 30, 2022 — Updated January 8, 2024 The final application that will be built in this post. DisplaySize to 1920, 1080 which is my display size but the window is still getting smaller and I can’t click the buttons after resizing down. x / scale. FontGlobalScale = 1. You switched accounts on another tab or window. 74 WIP. Feb 11, 2017 · As a dubious workaround, you can get your current ImFont*, change the font->Scale value and then call PushFont() on this font. You signed out in another tab or window. Bloat-free Graphical User interface for C++ with minimal dependencies. See Style Editor to understand how size affect widgets. See in Glossary when using the IMGUI system: Fixed and Automatic. 7 using the plugin fork linked below. But I just don't understand why it seems like a majority of people don't like it. dpi on Linux, usually set in a file called ~/. In order to make font scale properly we'd need to dynamically add to the texture atlas and notify the user to upload dirty texture ranges (like FontStash). width / 1920. This work is intended to provide a fast rendering of large point clouds in OpenGL using compute shaders. Apr 16, 2017 · Hello, PushFont() currently needs to be called after ImGui::NewFrame(). Net + FNA (C#) Operating System: Windows. 8. Code (csharp): GUI. You'll need to update to latest because I have fixed a bug with the ImDrawList / channel API. Applying view to window doesn't change anything, because rendering function is not using Views for transforms - it'll be pretty resource intensive. 1 with ImGui 1. Mar 11, 2021 · See this: ocornut/imgui#436. You can add the . Outside of your specific use (appending new columns while table a showing): For DPI awareness in your application, you can load/reload your font at different scale, and scale your Style with style. 7" imgui-wgpu = "0. My path was this: 1° - I use the same line from imgui_stdlib. 0, Screen. 0f; // Thickness of border around tabs. Ps: DEBUG = false to turn off debugs println() Mar 15, 2019 · But moreover, if I'm right, if you actually insert a call to ImGui::SetWindowFontScale() in the child window of a window that already set the current window scaling, it'll actually multiply the two scale values together! (So, the scaling will go exponentially instead of linearly, if you add this call, i. The size in pixels of the dead-zone around zero on logarithmic sliders that cross zero. . 0f), and using this value to scale the font: Aug 24, 2016 · I did it by compiling in the FontStash code, then adding a function to upload textures when the font stash changes (as NanoVG does it). 83 Branch: docking Visual studio 2022 +windows. My Issue/Question: Hello, I am trying to make a pixel art game and have written my game scene to a render texture. the height of a button is typically FontSize + style. I would like to do it only when the current user has stopped dragging the window's Jun 22, 2016 · I have an window with some widgets, and I want two of them to occupy the remaining window space as the user resizes the window. He is asking for how to modify font size not to write a cheat. y, 720) position. pt wg vi qb gn fk mg by pb iw